email: sah@awesame.org
.plan
buzzword
compliance
- C, Python, C#, C++, Ruby, Haskell, D, Java, Objective-C, Perl, PHP,
whatever.
- Linux,
Unix, Mac OS X, Windows.
- Cloud computing, P2P, Ajax, audio.
gigs
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As Client Product Manager (4 months):
- Moving out of the engineering department for the first time in my career, I guided the releases of BitTorrent 6.0 and BitTorrent's forums.
As Director, Engineering (14 months):
- Coordinated the consumer engineering team (about eight engineers) to build BitTorrent's P2P-delivery-based movie store, as well as two major revisions of a self-publishing product.
- Expanded the consumer engineering team to meet increasing product and maintentance demands.
- Established a rapid bi-weekly release schedule, and instituted improved revision control and bug tracking processes.
As Senior Software Engineer (2 months):
- Co-authored a high-performance BitTorrent tracker in C++ using boost::asio.
- Helped design and write BitTorrent versions 4.20 through 5.0.9 (in Python, using coroutines for concurrency).
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At Grouper, I designed and wrote major components of a P2P file
sharing application in C#. My most significant contribution was a
BitTorrent-like swarming download system to facilitate YouTube-style
web-based video sharing.
Grouper
was acquired by Sony Pictures in 2006, and is now known as Crackle.
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Working closely with the HOTorNOT founders, I built and ran a small
quiz-building web app using Apache, PHP, and MySQL. I did all the
technical stuff: programming, page layout, system administration,
etc.
After that, I designed and wrote a multi-player online game server
in Python, using libevent for scalability.
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After Audiogalaxy imploded, the founders started another company and
hired me to work on their new project. We
released FolderShare in May,
2002. I was responsible for a significant portion of all major
components of the system through the first several releases,
including:
- A secure, distributed server to broker file transfers and change
tracking between clients (in C, using the /dev/epoll interface for fast I/O).
- The FolderShare client, for which I
implemented rsync-protocol
peer-to-peer file transfers, as well as basic web
server functionality.
- The FolderShare website, written using Apache, PHP, and MySQL.
- Encypted client-server and peer-to-peer communications (using OpenSSL), and the associated PKI.
FolderShare was acquired by Microsoft in 2005.
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Tom Kleinpeter and I rewrote the Audiogalaxy file sharing system's
distributed server in C, using
Linux's /dev/epoll. It ran
on a couple hundred server machines and ultimately coordinated over a
million simultaneous connections.
After that, I wrote a system to generate artist recommendations
("Other listeners liked..." lists) for the Audiogalaxy web site.
I also worked with Tom to write a metadata-based content filtering
system. It was probably the most accurate content filtering system
ever deployed in a peer-to-peer file sharing application, but it
still didn't work
so well.
Then I worked on the Unix and MacOS X versions of a new
Audiogalaxy client, in C and Objective-C. Shortly before we could
release them, though,
the RIAA sued Audiogalaxy.
They settled out of court, and most of Audiogalaxy was shut down. So
I was let go.
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- At Trilogy, I produced
weekly software builds, handled source code escrow, and administrated
a bunch of machines running Windows NT and various flavors of Unix.
- At InCircuit, I wrote
networked apps for hand-held barcode scanners like the ones you see at
the supermarket.
- My first hacking job was with a small company that wrote PC
software for use with
industrial process
control systems. I wrote an object oriented database, and a
scripting language for stored proceedures. I also got my first
exposure to Lisp while playing with
a fancy expert
system. I was extremely lucky to start out with such a great
job!
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